Ruling Clarifications & House Rules
Summary
Section titled “Summary”This is a living document of rulings that have come up at the table that required subsequent/further clarification or GM interpretation. The purpose of this document is to help enforce consistency and provide a singular source of truth for rulings.
2026-08-25, Increased Stakes on Death
Section titled “2026-08-25, Increased Stakes on Death”Status: Table Review Outcome: Pending
Context
- Some players have raised a desire for going unconscious/death to have higher stakes.
- It is a common issue that once a party has ample access to Healing/Revivify that death is trivialized in D&D. This is amplified by the usual size of our table(s).
Proposal
Adopt Critical Roles’ “Fading Spirit” Rules. These rules restructure the lore behind death; it’s effects on mortals who suffer it, and the mechanics behind resurrection spells - with the goal of making the chance of permanent death more likely without feeling “cheap”.
Lore:
- Death is a violent and disruptive experience to any individual that experiences it; returning from it comes with some unseen cost. This compounds if a character experiences it multiple times.
- Resurrection Magic is not absolute; the spirit’s wishes and some luck are required to perform it succesfully.
- Failure to perform a resurrection spell locks that “tier” of spell from being used again. Future attempts must use higher level resurrection magic.
Mechanics:
- To be resurrected; a character’s spirit must be “Willing” to return. Regardless of the power of the resurection magic; an “Unwilling” spirit can never be successfully resurrected.
- Revivify; or any spell that can revive a target with a casting time of 1 Action or less, the caster must make a “Rapid Ressurection” Check (D20 + Spellcasting modifier). This check has a DC of 10 + the number of times the target has been successfully revived.
- On a success; the target is succesfully resurrected.
- On a failure; the target’s base resurrection DC increases by 1, i.e. (10 + times resurrected -> 11 + times resurrected). Additionally; the target may no longer be resurrected except by using spells with a casting time greater than 1 Action.
- Spells with a casting time greater than one action that are not 9th level spells; Raise Dead, Resurrection, Reincarnate, initiate a Resurrection Ritual that culiminates in an ability check made against the target’s Resurrection DC. This DC is determined by player contributions to the Ritual.
- The Resurrection Ritual may have up to 3 participants. Each participant makes a relevant skill check based on their specific contribution to the ritual. The baseline DC for this skill check is 15; but can be altered at the GM’s discretion based on the sincerity/relevance of the given contribution.
- On a success; the target’s Resurrection DC (for this specific ritual) is decreased by 3.
- On a failure; the target’s Resurrection DC (for this specific ritual) is increased by 1.
- After the completion of all; if there are any, contributions to the Ritual, The GM makes a final D20 roll against the target’s Resurrection DC.
- On a success; the target’s is resurrected.
- On a failure; the target remains dead and can no longer be resurrected without the use of 9th level magic.
- The Resurrection Ritual may have up to 3 participants. Each participant makes a relevant skill check based on their specific contribution to the ritual. The baseline DC for this skill check is 15; but can be altered at the GM’s discretion based on the sincerity/relevance of the given contribution.
- Spells like True Resurrection and Wish bypass the above ritual and restore the target to life.
- Gods may also instantly restore a character to life without a ritual.
Links:
2026-06-27, “Humanoid” spell targets.
Section titled “2026-06-27, “Humanoid” spell targets.”Status: Clarified Outcome: Accepted
Context
- It was raised that characters like SHAI are not affected by spells like Hold Person as they specifically target “Humanoid” creatures. SHAI being a Changeling means he is a Fey and not a Changeling, exempting him from the casting criteria.
- There is some grey in previous editions of D&D that rule any creature with “Human-like” form to being classed as “Humanoid”
- RAW; this is a valid and clear ruling, however it adds complication during combat and opens the door to weird behaviours - especially since SHAI oftens disguises himself in a Humanoid form.
Decision
Rules As Written is clear. Spell that specifically target a Humanoid are clearly worded as to refer to the creature type of Humanoid.